

Instead, think of your actions and decide for yourself whether they are good, evil or something in between. but stealing only makes you lose 5 points.Īnd this is why you shouldn't look at your Karma level when roleplaying. It's pretty much the only retardedly imbalanced system still in place: killing a single Fiend gives 100 Karma points. You choose not to kill someone despite the game saying "it's okay, he's considered evil in the GECK". You choose not to steal from certain people because you think it's evil, not because the game says it's wrong. The game is set four years after the events of Fallout 3, and follows a character known as 'The Courier'.The Courier is tasked with delivering a package to the town of New Vegas in the middle of the desert, and during his journey, he is robbed and left for dead. When you roleplay, your ACTIONS are what define your character, not a broken game mechanic. Fallout: New Vegas is a huge open-world RPG, set in a post-apocalyptic world that is on the brink of a political overhaul. Besides, the reputation system effectively replaced the Karma system in New Vegas: Karma has no real impact on anything, reputation is what determines people's reactions. It's nigh impossible to be anything other than Good or Very Good by the end of the game. The system is entirely irrelevant to roleplaying. A good Character don't steal, an evil one rarely works without caps. Originally posted by Landeril:The Karma System isn't irrelevent to RolePlaying a Character.
